пятница, 3 октября 2008 г.

LOL ELO

We’re also doing what we can to address the fact that players that don’t have high ratings can often still get steamrolled by highly rated players that are starting new teams, helping friends, etc. As I’ve described in another post, we have plans to keep a persistent “under-the-hood” rating for all characters that is used for determining matchmaking, so that even if a highly rated player starts a new team (or joins another low-rated team), the system will know what opponents that team should really be playing against.


Спустя всего год, они поняли, как на самом-то деле должна работать elo rating system.

Гениально, че.

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